![]() This is an MMORPG game, of course, it has to be difficult. I’m being told again, I said what will happen after this update comes. Kind of hard to give constructive feedback. I’m not sure exactly what you guys want here. I think you could just make timeless shard crafting the gear we have now and free rolling without a timeless shard makes crafted gear with a bonus 5 stats. Excluded con from the split stat argument based on wanting endgame builds to be based off of something like 300/150 con and 50/50 or 100 points into a non-primary stat resulting in small spec differences between the same builds.Make timeless shard crafting 95% BiS by choosing a perk and having the RNG odds significantly better.Make endgame gear free rolling 3 perks without shards by forcing split stats as endgame BiS.Just depends on how you guys want to go about it and what your goal you mind asking a developer for a detailed explanation of what their goal is for this dual stat system? It could help us better understand the reasoning for many changes so we can give better feedback. So endgame would be hitting 550 stats instead of 22 perks on armor/jewelry. Timeless Shard crafting would be the 95% BiS. It’s still difficult to craft a hand-selected piece of gear with timeless shards and if the dual stat items CANT be made with a timeless shard, you RNG roll all 3 perks and force a split stat craft mod and roll 3 perks for your EndGame BiS gear, meanwhile if you want your BiS perks, and you’re okay with not having 550, you can easily roll your 500 stat gear. The entire population of New World is going to have re-gear depending on how you guys do this next update. ![]() For now, people started crafting their daily runestones and it is SKYROCKETING.Īlso, I think it’s fine the way it is. Why is it BoP? To reduce use of it from non crafters? This may help with prices of lodestone but I’m not sure exactly how it will go. Lodestone is already 1.25 per on my server and the patch isn’t even here yet. The only reason it hasn’t been a problem is because the need for runestone didn’t heavily outweigh the daily cooldown. Since we are making runestones very, very important, I think adding lodestone nodes would be a good idea or increasing yield per node based on there being 0 huge lodestone nodes. Also, lodestone is 2x the price of Orichalcum. Click the drop down and select what stat you want. Just make the stop watch be a choose your own stat choice. Why make it constitution when you’re forcing people into dual stat gear as the endgame goal? Regardless of crafting this split stat system they want implimented is going to make everyone re-gear anyway.
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